CORE-TIMER -- a play on interrupts
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A Play Core Timer Interrupts Acted by the Human Microcontroller Ensemble from ENCM511
Unanswered questions 1. How do you tell C++ that this function is an ISR and not a standard function? 2. Why do you need to tell C++ that this function is an ISR and not a standard function? 3. What is the difference (in coding) between an ISR and a standard function? 4. How does an interupt get latched, why and where? 5. Why do I have to tell the timer that the interrupt has been serviced, and how do I do it? 6. What does “volatile” mean? 7. Why will “optimized code” probably not work for interrupt service routines if the keyword volatile is not used? 4/8/2015
Example Task 2 – file 2 (C++ or ASM) extern volatile int foo_flag; Tell “C++” that I am not a function but I am an ISR – interrupt service routine ???How declare?? ISR_count( ) { foo_flag--;
}
Tell the timer that the interrupt has been serviced
CORE Timer Interrupts -- a play, Copyright M. Smith, ECE, University of
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Timers available on Blackfin • Watchdog timer – Hardware Reference 15-49 • Core timer – Hardware Reference 15-45 • General purpose timers 15-1 – Pulse Width Modulation – Pulse Width Count and Capture – External Event
• Application of timers to provide code safety and improved version of UseFixedTimeASM( ) • Introduction to timer interrupts
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Act 1 – The MAIN task
number_of_interrupts should have been a VOLATILE Key for exam – working by luck does not count Works – by luck – because code compiled with “DEFAULT MODE” where all variables are treated as “volatile” by default Would not work in “RELEASE MODE” where “unneeded” or “unused” code isCORE removed by the compiler 4/8/2015 Timer Interrupts -- a play, automatically Copyright M. Smith, ECE, University of
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There are two ways to compile your C++ code • Debug mode – simplest possible code generated – not optimized often “slow”
• Release mode – repeated and not used code removed by the compiler – faster
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The assembly code generated from main.cpp (Debug option)
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CORE Timer Interrupts -- a play, Copyright M. Smith, ECE, University of
Number of interrupts checked each time 6 / 21 around the loop
The assembly code generated from main.cpp (Release option)
Number of interrupts
NOT
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CORE Timer Interrupts -- a play, Copyright M. Smith, ECE, University of
checked 7 / 21 In loop
Main.cpp as assembly code Release option “Volatile” used
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How NOT to add a C++ interrupt service routine
This instruction ends in the standard return from subroutine generated by the C++ compiler
Code means (Acts like an RTS)
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Differences between C++ compiler generated code and ours Compiler uses the instructions to build a “stack frame”. Actually these instructions “work faster”
We could use this approach which achieves the same thing
LINK 0 (save RETS and FP to stack)
LINK 0 (save RETS and FP to stack) Function code here
Function code here P0 = [FP + 4] (copy RETS into P0 UNLINK (recover RETS and FP) JUMP(P0) (use copy of RETS inside P0 4/8/2015
UNLINK (recover RETS and FP) (Now wait for RETS value to be fetched from stack so that it can be used) RTS
CORE Timer Interrupts -- a play, Copyright M. Smith, ECE, University of
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How NOT to add a C++ interrupt service routine Since ISR’s can be caused to happen at “ANY” time by external signals you can’t code parameter passing or parameter returning
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A proper C++ ISR
After recovering all registers we need to RTI -- return from interrupt NOT – repeat NOT return from subroutine Using P0 =[FP + 4]; UNLINK etc. 4/8/2015
CORE Timer Interrupts -- a play, Copyright M. Smith, ECE, University of
Save and recover of all registers (volatile and nonvolatile)
FP? ASTAT? Is saving all registers needed? Would saving 12 / 21R7 and P1 be enough?
Players need to audition for the part of the Core Timer Registers • Core Timer Scale Register TSCALE – Requires ability to communicate with TCOUNT register
• Core Timer Count Register TCOUNT – Requires ability to count backwards in steps of TSCALE + 1 (If TSCALE = 1 then timer works twice as slowly)
• Core Timer Period Register TPERIOD – Requires ability to communicate with TCOUNT register
• Core Time Control Register TCNTL – Leadership role – has ability to put timer into low power mode, disable timer, enable auto reload feature which place TPERIOD into TCOUNT whenever TCOUNT reaches zero (causing an interrupts). Has a “sticky bit”
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Core Timer Action
You set Core timer register TSCALE to 0 (decrement by 0 + 1) You set register TPERIOD to 0x2000 You set register TCOUNT to 0x4000 You enable timer using control register TCNTL TCOUNT is decreased by 1 until it reaches 0 (0x4000 system clock ticks) When TCOUNT reaches 1, interrupt is caused and TCOUNT is reloaded with TPERIOD (0x2000) – counts down again
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• The play is about to start
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Now we need to add the actors Main( ) -- 2 actors • Doing something • Number_Interrupts
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ISR routine – 1 actor
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The play starts • The main program and ISR operation will now be demonstrated • The narrator will now “Build ALL”, and then DEBUG | RUN
• WHAT ELSE IS NEEDED MAKE THE ISR WORK? 4/8/2015
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Now we need to add the actors Timer – 4 parts • Core Timer Scale Register TSCALE • Core Timer Count Register TCOUNT • Core Timer Period Register TPERIOD • Core Time Control Register TCNTL 4/8/2015
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Starting the play Attempt 2 Main( ) -- 2 actors • Doing something • Number_Interrupts
ISR routine – 1 actor
Me_ISR);
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Important system registers • Core interrupt mask register IMASK
– Must be super person with ability to stop / start all interrupts in the world – Controls IVTMR interrupt bit
• Core Interrupt Latch register ILAT
– Has ability to remember if interrupt has occurred (been latched) but is being ignored – bits set from one to zero when interrupt has been accepted “recognized” by the processor
• Core Interrupt Pending Register IPEND
– Read but not written – indicates that interrupt is active (recognized) or nested
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Now we need to add the actors Timer – 4 parts • Core Timer Scale Register TSCALE • Core Timer Count Register TCOUNT • Core Timer Period Register TPERIOD • Core Time Control Register TCNTL
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CORE SYSTEM REGISTERS – 1 person with many hands • Core interrupt mask register IMASK • Core Interrupt Latch register ILAT • Core Interrupt Pending Register IPEND
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Real demonstration Main( ) -- 2 actors • Doing something • Number_Interrupts
• ISR routine – 1 actor • Timer registers – 4 actors • Core registers – 1 actor
Me_ISR);
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