Gamification - IDC

January 27, 2018 | Author: Anonymous | Category: Arts & Humanities, English, Literature, English Literature
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Gamification & Design

ID 405 | Aakash Johry | IIT Bombay

Gamification - the use of game design principles and mechanics in non-game contexts - making technology more inviting by encouraging users to engage in desired behaviors

Men like to aim!

Image: Sustainable Sanitation Alliance

Fold-it: Gamifying research

Image: Fold-it portal

Some interesting statistics - By 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations - By 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design Source: http://www.gartner.com/technology/research/gamification/

Gamification v/s usability INCREASING MOTIVATION Psychology

REMOVING FRICTION Usability Source: Anderson, S. P. (2011). Seductive interaction design: creating playful, fun, and effective user experiences. Pearson Education.

Source: Anderson, S. P. (2011). Seductive interaction design: creating playful, fun, and effective user experiences. Pearson Education.

Player Centered Design Efficiency

Effectiveness

Satisfaction

Engagement

User-centred design

Player Centered Design involves the following steps: • Know your player • Identify the mission • Understand human motivation • Apply mechanics • Manage, monitor and measure

Know your player - Player persona

Source: Flurry Analytics, Electronics Software Association.

Know your player http://www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology

Source: Kumar, J. M. & Herger, M. (2013). Gamification at Work: Designing Engaging Business Software.

Identify the mission - Current and target scenario

Identify the mission Current scenario: The majority of people take the escalator instead of the stairs Target scenario: We want people to take the stairs Mission: Encourage majority of subway passengers to take the stairs instead of the escalator in a fun and engaging way.

Understand human motivation

Motivation Ability Trigger

Source: http://www.behaviormodel.org/

Case study 1: Foursquare - A mobile game, a way of exploring cities, a way of telling friends where you are, and a way of tracking where friends have been and who they have been co-located with

Case study 1: Foursquare Game mechanics: points, badges, leadership board Motivation drivers: collecting, achievement

Image: © Foursquare

Case study 1: Foursquare Motivation driver: connecting

Source: http://techinch.com/page:44

Case study 2: LinkedIn Game mechanics: Progress indicator Motivation driver: Feedback

Case study 2: LinkedIn Game mechanics: network indicator Motivation driver: Connecting, feedback

Game mechanics: endorsement buttons (communal discovery) Motivation driver: Achievement, feedback

Some motivation drivers 1. 2. 3. 4. 5.

Collecting Connecting Achievement Feedback Self-expression

Some useful links for game mechanics: ‐ ‐

SCVNGR’s playdeck of game mechanics Gamification wiki: list of game mechanics

Manage, monitor and measure

Source: Kumar, J. M. & Herger, M. (2013). Gamification at Work: Designing Engaging Business Software.

Don’t of gamification • Treating Gamification to be same as game design • Using Gamification to fix a bad business model/ poor design • Forcing users to play • Do no evil (ethical issues) • Don’t overdo e.g. Digg

Selective bibliography •

Kumar, Janaki Mythily and Herger, Mario (2013): Gamification at Work: Designing Engaging Business Software. Aarhus, Denmark, The Interaction Design Foundation. ISBN: 978-87-92964-06-9. Book available online at http://www.interaction-design.org/books/gamification_at_work.html



Anderson, S. P. (2011). Seductive interaction design: creating playful, fun, and effective user experiences. Pearson Education.



Høgenhaug, P. S. (2012, April 26). Gamification And UX: Where Users Win Or Lose. Retrieved from http://uxdesign.smashingmagazine.com/2012/04/26/gamification-ux-userswin-lose/



Lindqvist, J., Cranshaw, J., Wiese, J., Hong, J., & Zimmerman, J. (2011, May). I'm the mayor of my house: examining why people use foursquare-a social-driven location sharing application. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2409-2418). ACM.

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