No Huddle Concepts

January 15, 2018 | Author: Anonymous | Category: Arts & Humanities, Performing Arts, Drama
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Chelsea High School Brad Bush Head Coach 734-368-7765 [email protected]

 Practice

time is reduced…more plays  Control the tempo of the game  Forces the QB to become the leader during practice…  2 minute situations are an extension of the offense  More plays…more players play  Puts stress on the defense in preparation and games

 Must

practice the mechanics of the offense, which takes away from other skill work  When playing fast it can create quick 3 and outs, putting pressure on the defense  Coach loses some “control” of the offense  Limits some of the terminology that you can use when you huddle

 Huddle

• Call plays using a wristband • QB wears the game plan all week  “Cruise”

• Not in a hurry…run the play that is called  “Check”

• Lineup and call a cadence…offense checks with

the sideline to determine if play is on or changed

 “Attack”

• Players can change formations, but will line up

immediately • Oline lines up in stance as soon as ball is marked • Run the play that is called  “Indy”

• Use the same formation; no change • Use a list of plays to call the play • EX: Indy 1 would be Trap

 “Rocket” • As fast as possible • Only the head coach signals • A select list of plays  “2 Minute: Hurry, Hurry” • Based on the situation • No different than other people’s 2 minute system  “4 Minute: • Snap the ball in last 5 seconds of the play clock • We will huddle during this situation and use the

wristband for the QB

 Coaches

signal to the skilled players

• Formation is first • Players will line-up in the previous formation

after the play is over • Play is signaled second • Offense stays in the same tempo unless the coach alerts the QB to change the tempo  QB

communicates with the Offensive Line

• They only receive the information they need



• One is “hot”; one is “dummy” • Switch signalers during the game  QB

at the LOS

• “#, #, Odd-Set” • One number is “hot”; one is “dummy” • Allows for the QB to run Check with Me at the LOS  Start

each series with a sideline huddle…everyone knows the signaler , number, tempo, and situation

 “INDY”

• In Indy mode the offense is signaled using • • • •

number 1-10 The QB communicates this number to the Offensive Line These are a series of numbers that are memorized EX: “Indy 1” Belly to the left If it is a protection the route is signaled to the skilled players

 RUN PLAYS • The play must have a name and number • The name of the play correlates to the signal • The numbers are given to the offensive line • Offensive linemen only hear the numbers • QB may check the play at LOS or call the play based

on a package

 PASS PLAYS • The route combination is signaled to the skilled

players • The offensive line only hears the pass protection • The QB has to know the protection that goes with the route or the QB will check at the LOS

 Everything

is no huddle…all drills, groups, team…we never huddle  The coach can not become the QB…force the QBs to be the leaders in practice; they must call the plays  Do not stop practice to coach during group or team. Coach everything on the fly  Coach team period from the sideline…not behind the offense



• 5-10 minute period early in practice • 6 to 8 plays in a row vs. air • Practice plays vs. air and the tempo • Has a conditioning element to the drill. We don’t

condition at the end of practice. • Can be done with 1 offensive group or 2. • Can mix tempos during the drill.



• Done at the end of practice • Goal of drill is to execute a critical play when • • • •

tired Align the offense on the 3; rest of the team in the back of the end zone. On the whistle, the team runs 40 yards and back. The offense executes the play. Work three 2 point plays every Wednesday



• Every play is signaled • Pass Skelly:  Coach is on the sideline signaling  The QB must call all the plays  The drill is filmed; coach from the film • Inside Run:  Coach is behind the offense signaling to the QB / RB  QB communicates to Offensive Line


• All team periods are scripted • Only one signaler on the sideline • Use multiple tempos during the period • 8-10 plays before rotating • The scout defense must get coached on “the fly” • Team is always a short fast paced period…do

not stop to coach…we want as many plays as possible

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