U10/12/14 (Regional Referee)

February 3, 2018 | Author: Anonymous | Category: Arts & Humanities, Performing Arts, Drama
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AYSO Region 1447 Regional Referee Training

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AYSO Region 1447 Regional Referee Training • This clinic is an entry-level training for AYSO volunteers wanting to referee soccer matches at U-9 or higher • Clinic is also known as “Basic Referee Training” • Please legibly fill out:  The Attendance Roster (left side info only)  A Volunteer Application form

• Volunteer application must be completed by every volunteer, each year

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Regional Referee Training • Introductions • Survey: Previous Soccer Experience • Demonstration & Class Exercise

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Benefits and Expectations as a Regional Referee • At the end of this clinic, students from Region 1447 who pass the exam, will receive a full referee uniform and equipment set – Includes: Jersey, Shorts, Socks, Regional Badge, Red/Yellow Cards, Wallet, AR Flags, Flip Coin, Whistle & Lanyard, etc. • By accepting the uniform and materials, you’re agreeing to referee a minimum of 8 games over the next year – Recommend 1 game a week – Sign up with the online scheduler – Games need to be: • At the U-9 or higher level • In Region 1447 regular season play Version Spring 08-1

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Module 2

The Game of Soccer AYSO Organization & Philosophy History of the Game Reason for the Laws Spirit of the Game What Players Want Most The Referee’s Job

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AYSO Organization • AYSO is a Volunteer-Driven Organization  99.9% staff nationwide are not paid • Local staff is all volunteer  Founded in 1964 in the L.A. Area  Today Nationwide: 50,000 teams, 600,000+ players

• Purpose: To develop and deliver quality youth soccer in a fun, family environment

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AYSO Organizational Structure • National

• Section • Area • Region

N S

S

R

A

A

A R

S

R

R

A R

Region 1447 in Area C, Area C is in Section 12 Version Spring 08-1

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The AYSO Philosophies • Everyone Plays • Balanced Teams • Open Registration • Positive Coaching • Good Sportsmanship • Player Development

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AYSO Philosophies (cont’d) • Everyone Plays - Our program’s goal is for kids to play soccer — so we mandate that every player on every team play at least half of every game. – In Region 1447, no player plays 4 quarters until everyone else plays 3 quarters.

• Balanced Teams - Each year we form new teams as evenly balanced as possible — because it is fair and more fun when teams of equal ability play. Version Spring 08-1

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AYSO Philosophies (cont’d) • Open Registration - Our program is open to all children between 4 and 19 years of age who want to register and play soccer. Interest and enthusiasm are the only criteria for playing. • Positive Coaching - Encouragement of player effort provides for greater enjoyment by the players and ultimately leads to better-skilled and better-motivated players. Version Spring 08-1

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AYSO Philosophies (cont’d) • Good Sportsmanship - We strive to create a positive environment based on mutual respect rather than a win-at-allcosts attitude, and our program is designed to instill good sportsmanship in every facet of AYSO. • Player Development – soccer skills

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A Brief History of the Game • Kicking Games Date to Egyptian Civilization • In medieval times, rival towns and villages played against each other – A mob activity involving hundreds of players – Kicking, punching, biting and gouging were allowed.

• Became Organized in England in 1800s – “Football” was introduced as a war game • Prepare British soldiers for battle

• 1863 Association Football and Rugby Football split – Disputes, among other things, over ball handling – Two camps: The Ruggers & The Football asSOCiationers (or soccer) Version Spring 08-1

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Laws of the Game • FIFA Laws of the Game (LOTG) of Soccer • Reason for the Laws – Promote “Gentlemanly” play – Provide a standard reference for players and referees – All 17 Laws are based on safety and fairness Version Spring 08-1

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Spirit of the Game • Soccer as a World Sport – Widely Considered the Most Popular Game in the World – Played in Nearly Every Nation

• Simple Game – Bare Requirements: • Ball • Open Area

• Game should be Fun, Fair and Safe Version Spring 08-1

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Safe – Fair - Fun • Safe: They will only think of this if it is absent

• Fair: Referee role is to ensure no one gains an unfair advantage – If you don’t provide justice, the players will

• Fun: The game is most fun when it’s fair and safe

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The Referee’s Job • Keep the game safe and in control • Keep the game flowing – Soccer is a continuous action sport – Don’t stop play unless needed • Don’t be afraid to stop play when needed

• Provide positive instruction – You are a teacher of the game and the laws – Enjoy your time on the field

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Modules 3 & 7

Pre-game Preparation & Post Game Duties Law 1 – The Field of Play Law 4 – Player’s Equipment Law 5 – The Referee Law 6 – The Assistant Referee AYSO National Rules & Regulations Version Spring 08-1

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Pre-Game Duties • At pre-game a referee should… – Arrive early • Ideally 30 minutes before kick-off

– Greet the coaches • Get line-up card from each coach, and ball from home team coach

– Inspect Field, Ball and Players • Talk Briefly to Players

– Give Instructions to Assistant Referees (ARs) or Club Linesmen – Conduct Coin Toss Version Spring 08-1

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Field Check The referee must ensure the field is safe for play. • During field inspection look for… – Foreign objects on or near field. • Broken glass, debris, etc...

– Sprinklers or holes in the field. • These can be marked with cones obtained from coaches. If cones are unavailable, consider using a jacket or sweater.

• Inspect goalposts, crossbars and nets – They can be a common source of injury. – Damaged goalposts or crossbars cannot be used until they are fixed. • Do not let children play on the goalposts or crossbars

– If portable goals, must be secured to prevent tipping Version Spring 08-1

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Field Check (cont’d) If you find something unsafe, either… 1) Find a way to make it safe (preferred), or 2) Cancel the match & take the field off-line. – Have the home team take the equipment – Call the Division Commissioner (DC) and Safety Director. These people need to know that the field is safe before the game can take place or continue.

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Player’s Equipment • Basic Compulsory Player Equipment – Jersey or shirt – Shorts – Stockings – Shinguards – Footwear

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Equipment/Safety Check • Check all players at pre-game – If a player arrives late, check him/her before they enter the game

• Look for basic compulsory equipment on all players and ensure it’s safe – Socks must completely cover shinguards. – Footwear needs to be suitable for play • Does not need to be soccer shoes

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Equipment/Safety Check (cont’d) – Jerseys • Should be tucked in • Must be worn on top with numbers visible – On cold days sweatshirt or warm-ups may be worn underneath jersey

• Colors should contrast between teams (and the referee, if possible) – If team jerseys too similar, home team should wear pinnies – Goalkeeper’s jersey color should contrast with player jerseys from both teams Version Spring 08-1

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Equipment/Safety Check:

Prohibited Items • Player may not wear anything which is dangerous to another player (or to themselves). • No watches or jewelry – Jewelry includes: earrings, finger rings, nose studs, bracelets, necklaces, barrettes, hair ties w/ hard pieces, bobby pins, rubber wrist bands, etc. – Taping or covering jewelry is NOT permitted • This includes earrings

– Items not considered jewelry: prescription eye glasses medic alerts bracelets/necklaces, and hearing aids Version Spring 08-1

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Equipment/Safety Check:

Prohibited Items (cont’d) • No splints or casts - even if padded! – Knee or ankle braces are permitted if they don’t have hard parts

• No hard-billed hats – Stocking caps are permitted

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Equipment/Safety Check

A Visual Quiz Find the problems in the picture (9 in all) Problems 1. Watch 2. Earrings 3. Cast 4. Hood over Numbers 5. Shinguards over Sock 6. Ring on Finger 7. Necklace 8. Barrette 9. Untucked Jersey

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Lineup Cards • One card received from coach of each team at pre-game

Coach Completes: • All information at top • Player #’s & names • Who’s not playing that day and why

Referee Records: • Any reminders • Tally of goals scored • “Qtrs.” not played Version Spring 08-1

Red Jerseys

104 U10B Vipers Amy Jones

1st H KO West

552 9/13/06 558 Tom Smith

2 Mark Smith x Mark xx Mark Smith Smith 322 James Allen | x James Allen 433 Eric Garcia x James Allen || xx 4 Eric Garcia Garcia 64 John Jones | || x Eric xx 6 JohnThompson Jones || 76 Rick John Jones || || xx 7-------------------------RickRichards Thompson Out Sick --------------87 Kirk X Rick Thompson Kirk Richards Richards 9 88 Michael Phillips X Kirk XX Michael Hunter Phillips 1099 Thomas | X Michael Phillips XX 10 Zack Thomas Hunter 1110 McDonald Thomas Hunter || XX 11 Eric Zack McDonald 12 Sena | X 11 Zack McDonald 12 Eric Eric Sena Sena 12 || XX AYSO Region 104 - Basic Referee Training

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Back Side of Lineup Card After game, referee completes back of the card. Information includes: 9/13/06 9 am Conchas

• Transfer halftime & final scores from front side of both cards • Rate behavior of coaches, players & spectators • Print Your Name & Phone • Add commentary if needed – Injuries and what player – Problems with weather, field or behavior of individuals (who, what & when) Version Spring 08-1

552, Red/White 2-1 552

Good 558, Yellow/Black 6-2 552

  

Katie Stanford

555-1234

Game started 10 minutes late due to missing nets and corner flags

• Sign Card (at bottom, not shown)

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Coin Toss • Visiting team gets to call the toss. • Winner of toss chooses end of field to attack • Other team gets to kick-off first – Record 1st half kick-off team and direction on lineup card

• In 2nd half, the teams switch ends of the field. – Team that didn’t kick off at the beginning of the game kicks off to begin the 2nd half. • Example: If the blue team kicked off to the west in 1st half, then the Red team kicks west in 2nd half.

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Post Game Duties At the end of the game… • Collect the ball – Return to home team

• Supervise the post game ceremony – Watch to see that players are behaving as good sports.

• Conduct a post game conference with assistant referees • Complete lineup cards – Put completed cards in pouch/field bag near one of the goals

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Module 8

The Mechanical Aspects of the Game – The Field & Ball Law 1 - The Field of Play Law 2 - The Ball Version Spring 08-1

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Field of Play: Markings & Areas Halfway Line Flag or Cone (optional)

Corner Flag (required) Goal Line

Touch Lines

Penalty Area Goal Goal Area

Halfway Line

Penalty Mark Penalty Arc Center Circle Corner Arc

Note: Lines are part of the areas they enclose Version Spring 08-1

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Goal Line

Coaches Area 32

Field Dimensions: U-11 and above (Regulation AYSO Field Size) Halfway Line Flag

Field Size: Length: 80-130 Yards, Width: 50-100 Yards • Field must be a rectangle (longer than it is wide)

1 Yard from Touch Line

Penalty Area: 18 x 44 Yards The “18 Yard Line”

Goal Area: 6 x 20 Yds.

6 Yards

“6 Yard Line”

Goal mouth 8 yards wide by 8 feet high 12 Yards

10 Yard Radius

18 Yards Flag height: 5 feet minimum

1 Yard Radius

Coaches Area 20 yds wide, 1 Yard from Touch Line

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The Ball • Ensure ball is suitable for play – Properly Inflated • Can hurt players if over or under inflated • Thumb pressure should dent ball ¼ to ½ inch.

– Spherical and Balanced – No tears or cuts

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Age Group

Ball Size

U-5, U-6, U-7, U-8

Size 3

U-9, U-10, U-11, U-12

Size 4

U-14, U-16, U-19

Size 5

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Module 4

Starting the Game Law 3 – Number of Players Law 8 – Start and Restart of Play (Kick-Offs) Law 7 – Duration of the Match AYSO National Rules & Regulations Version Spring 08-1

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Number of Players • Regulation AYSO matches (U-14+) have a maximum of 11 players-a-side and a minimum of 7. – U-12 and younger play short-sided games. Age Group

Maximum on Field (#-a-side)

Minimum for Match

U-7, U-8 U-9, U-10 U-11, U-12 U-14, U-16, U-19

5 7 9 11

3 5 6 7

• If a team has fewer than the maximum number of players, the coach from the full-sided team may lend one or more players to the other team Version Spring 08-1

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Starting the Game Just prior to kick-off check that… • You have the line-up cards, your whistle, your watch, red & yellow cards and pen/pencil • Ball is in the center circle • Count the players • AR’s/linemen are ready and in position • Verify both goalkeepers are ready • Signal (whistle) for kick to be taken • Start watch

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The Kick Off • Where: At mark in the Center Circle • When: – At start of game, – Start of 2nd half, and – After each goal scored

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Kick Off Procedure • All players must be in their own half – Players from both teams may stand on Half-way Line

• Opponents away from ball – 8 yards for U-9 & U-10, 10 yards for U-11 and above – Standing on Center Circle Line is OK

• Ball stationary • Referee signal – Typically by whistling

• Ball in play when kicked and moves forward – If beginning of 1st or 2nd half, clock starts when ball is put into play Version Spring 08-1

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Improper Kick Offs • Retake If Not Done Correctly: – Ball kicked backwards – Player encroaches prior to kick • Examples: a player from either team crosses halfway line, or a player from non-kicking team enters center circle prior to kick-off • Play stopped at referee’s discretion

• Indirect Free Kick to opposing team if played twice by same player – This is the “Double Touch” rule which applies to all restarts except the dropped ball Version Spring 08-1

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Time Keeping • Referee is sole timekeeper – AR may be used as a backup timekeeper. • Halves are timed • Time officially starts at the opening kick-off when ball is kicked and moves forward • No timeouts • When time runs out in the half, blow whistle – 2x to end half, 3x to end game – Play stops at that point in time Version Spring 08-1

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Time Keeping (con’t) • Substitution break called approximately midway through the half • In Region 1447, clock keeps running through the substitution break. – Our games run in a tight series throughout the day on Saturday. Only in rare instances should time be added, and if justified, only a few minutes at most. – AYSO National policy: Stoppage time is added for substitutions

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Game Duration by Division • Game comprised of two equal halves Division U-7/8 U-9/10 U-11/12 U-14 U-16* U-19

Half Length • Half-time periods are at least 5 minutes and 20 minutes not longer than 10 25 minutes minutes 30 minutes • Length of halves may 35 minutes be altered for tournament or 40 minutes competition play 45 minutes

* Currently AYSO Region 1447 does not have U16 divisions in general play Version Spring 08-1

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